AboutWith concentrated training in game design, illustration, animation as well as varied experience writing design specifications along with tuning particular game systems such as engine physics and player controls, I possess a good knowledge base of development tools needed in a production environment. Combined with experience in film, video games and QA/UX, I can be a great asset to many departments in any production context. I have a clear grasp of Agile development methodology and release processes. I retain a great understanding of system specific constraints as well as an awareness of game engine architecture coupled with knowledge of custom toolsets to be able to deliver assets within the confines of real time engine constraints and programming demand. I maintain a great aptitude for rational design, from character conception to world building allowing me to execute ideas within a schedule, while actively participating in technical and design problem solving in engine.